Beyond the fields, a railway feeds the front.
Break the supply line. Bring your aircraft home.
Touch: drag the left stick sideways to bank, up to climb, down to dive. Hold FIRE; tap BOMB once per drop. Use −/+ for power, LAND for automatic landing, and TYPE to switch sea-mission bombs. You can steer and fire together. Landscape gives a wider view.
Bank with A/D. Climb with W, dive with S. Hold Space to fire, tap B to bomb. In sea missions, Q or controller X switches bomb type; both types share the three-bomb load.
Press L to guide your aircraft to a friendly runway for repairs, refuelling and rearming; press L again to cancel. A flashing L reminds you to return periodically or when fuel or condition is low.
Use −/+ to set power. Below 90 km/h the wings stall: lower the nose and add power to recover. Hard banks and wing damage raise the stall speed. Climbing spends airspeed; diving builds it. Descend over an ivory runway or its grass shoulders. Automatic flare cushions your descent, slows the aircraft and levels the wings. Normal cruising speed and damaged landing gear are accepted. Touchdown begins below 8 m. After servicing, increase power and climb once you reach 100 km/h.
Below 100 feet (30 m), ground AA reacts slowly and aims poorly. Light guns are most dangerous at 30–150 m; above 150 m, heavy flak can still reach you. Enemy aircraft remain dangerous at every altitude. Watch for trees and buildings on low passes.
The valley loops, so you can make another pass. Ivory runway markers indicate friendly airfields.