YOU ARE
THE SIGNAL.
NOT THE SHELL.
One consciousness. A ship full of possibilities.
Fight for a body. Break its defences. Make it yours.
Kite / Scout
CHARGE
SIGNAL TETHER11.0
Track the moving band. Hold LMB / RT / SPACE to weave your signal.
Mouse across the rail, A / D, or right stick · C to abort
Drag and hold on the rail, or use ALIGN while holding HOLD LINK. Tap ABORT to cancel.
TAKE A
BREATH.
Menu / Esc pauses. A resumes. Your host is safe while paused.MAKE IT YOURS.
Phone and tablet: left stick moves, right stick aims, FIRE shoots. USE interacts, DASH evades, UTILITY uses your host ability, and WEAPON cycles fitted weapons. Aim at a nearby robot and tap TRANSFER. Drag the signal rail and hold on it to synchronise, or use the ALIGN stick while holding HOLD LINK. ABORT cancels. MAP opens the deck; the top-right pause button opens settings.
01 / MOVE & FIGHT
WASD / left stick moves. Mouse / right stick aims independently. LMB / RT fires. RMB / LT uses the other fitted weapon. Large weapons need time to turn. Mouse wheel or + / − adjusts the isometric camera. 0 resets it.
02 / INHABIT
Aim at a living robot and press Q / Y. Track the moving band with your mouse, A / D or right stick. Hold LMB / Space / RT while aligned. Damaged hosts resist less. Destroyed hosts cannot be inhabited. Press I or choose Robot profile to inspect a visible target’s individual behaviour ratings. The scan pauses the game.
03 / STAY POWERED
Collect glowing batteries or use a charger with E / A. Heavy hosts drain more influence. Zero energy gives a clear stability countdown before signal loss.
04 / CHOOSE YOUR ROUTE
Security hosts open locked doors. Engineers override them. Weapons breach them. Restore auxiliary power or take the maintenance route. M opens the deck map.
05 / BUILD A BODY
Visit Host Fabrication. Click a module to fit or remove it. Every attachment uses real capacity, power and hardpoints. X / R / controller X uses the host utility; Space / B evades when supported.
06 / GET OUT
Disable reactor containment, then reach the uplink gantry. Archive fragments persist between runs and improve influence capacity. H expands or collapses HUD details. F3 shows live rendering telemetry.
ALTER THE SHELL.
Select an equipped module to remove it and free capacity.
Xbox: LB / RB selects · A toggles module · B returns to the deck.CONSCIOUSNESS LIBERATED
THE DECK.
Coloured outlines: visited rooms · amber: reactor · white: uplink · dashed: service lift.
Security gate shortcut or maintenance bypass — your body changes your options.